Nations at War
Modification Analysis


The following report will allow a brief look into what elements will be implemented into the first release client.


Contents
1. Introduction to Nations at War
2. The first release client
3. Later release clients
4. In battle physics
5. Campaign elements
6. The Campaign Maps
7. Faction list
8. Unit Roosters
9. Conclusion
10. FAQ

1. Introduction to Nations at War
Timeframe: 2008 - Onwards


Nations at War is a modification for Empire: Total War, which aims to convert the 18th century game into the 21st century. Focusing especially on current operations throughout the world today, Nations at War will allow the player to exploit a variety of different weapon systems and formations, which are widely used by modern armies from around the world today.


2. The first release client
Nations at War
The forgotten war


The first release client of Nations at War, will focus on the escalating troubles within Afghanistan today. Beginning on October 7th 2001, the US led Operation Enduring Freedom was launched in response to the 9/11 attacks on September 11th. The conflict is still on going with major fatalities being dealt to both coalition forces and Taliban and Afghan militia.
The timeframe for Nations at War will start during 2008, allowing for the player to take control of the most up-to-date weapon systems available.


3. Later release clients
As the mod progresses through its development, more options, factions and more importantly units, will become available to use. The first release client will focus primarily upon the actual conflict aspect of the game, however as we progress, more and more of the game will be changed, for example the economic elements within the campaign map.
When the mod is completely finished, we expect to host a variety of the big name nations of the world today, all upon a campaign map which will encompass the entire known world.


4. In battle physics

In order to convey a realistic battlefield environment, many issues must firstly be addressed. Within this chapter, various features will be explored.


Fire positions
Modern Warfare requires soldiers to be comfortable in several fire positions. The primary fire position of a well trained solider should be the prone position. When a solider is engaged by enemy he is taught the return fire rule. When a solider is engaged for example on a patrol, he his trained to return a few shots from whatever position he is in, in the general location of the enemy. He then dives into prone and crawls to the closest bit of cover where he can then engage the enemy.
Due to the prone position being the primary position for a solider, troops in NAW will adopt this position first. However, we will create a ’special ability’ tab which allows the solider to adopt either the standing or prone position.


Special Abilities
This tab will be used, as stated above to determine what fire position the unit fires from. It will also allow for other aspects, such as allowing your units to throw grenades and so on.


Air Support
Aircraft unfortunately wont be in the battle. However to work our way around this, you may recruit a specialist known as a signaller. The signaller specialises in calling in air or artillery support, to aid within the battle. The signaller will possess a special ability to call in aircraft or IDF (indirect fire) support. This will act as ‘off map’ artillery bombardment or aircraft.
Indirect Fire (IDF)
Artillery and mortar teams will be available in battle, and will use the ‘siege equipment principle’ so to speak. However, these teams will be limited with the amount of munitions they carry, as otherwise we could see battles being dominated entirely by these weapons.


Unit sizes
The mod will focus on section level unit sizes (8 men per unit), however specialist units such as fire support teams will consist of 4 men, two machine guns occupied by two men per gun. Sniper teams or signaller teams will consist of only two men. This should hopefully allow for some good platoon level to company level engagements, as this is the norm for modern warfare. (not battalion or regimental level engagements!)


Section Layout
British Army


Fire Team Charlie
Section Commander
Rifleman
Grenadier
Gunner (LMG)


Fire Team Delta
Second in Command (2IC)
Rifleman
Grenadier
Gunner (LMG)


Formations
The mod will adopt a new array of formations from patrolling formations such as staggered formation, extended line, arrow head, or even fighting formations, such as moving your troops into a baseline position, or all round defence. Choosing the correct formation can be vital, travelling across open ground in close proximity can make your solider easy pickings for machine gun or indirect fire.


5. Campaign elements


Forward Operating Bases (FOB)
These are secured positions that are used to support tactical operations. It allows an army to station soldiers, vehicles, hospitals etc, in a secure location.


Observation Posts (OP)
These usually temporary instillations, which primarily are used to gather intelligence on an known enemy position, IE to see what weaponry the enemy has, what the enemies morale is like or even just to watch troop movement.


6. The Campaign Maps
Within the first release clients, Nations at War will focus entirely on small ‘mini campaigns’ such as Afghanistan, Iraq, Kosovo, Falklands etc. Along with these mini campaigns will be a selection of new factions. Within later release clients, we will then begin to introduce a campaign that includes the entire world as it is today.


7. Faction list
Undercon


8. Unit Roosters


Foot Units


Infantry
A Combat Infantryman’s role within the army is critical to the success of an Operation. These soldiers are some of the most committed and diverse people within the Armed forces. Infantrymen are trained to operate worldwide in several theatres of war, from arid deserts to artic tundra.


Marksman
A Marksman or Sniper, specialises in long range, precision shooting with a sniper rifle. Marksmen are usually selected once they have proved they are efficient when using a standard assault rifle during the Annual Personal Weapons Test (APWT). A sniper team usually consists of a Sniper and a Spotter.


Fire Support
Fire support teams encompass the ’fun’ weapon systems, from the portable Javelin Anti-Tank, to 50 calibre machine guns (GPMG). Each designed to help support the infantry on the ground, and are vital when it comes to engaging an enemy position.


Assault Pioneer
These are trained infantry soldiers who specialise in the use of demolitions, land mines and booby traps, as well as their clearance, along with supervising the construction of military defence installations.


Mortar Team
The role of a mortar team is to provide indirect fire (IDF) onto a known enemy position. Mortar teams can be used to help assault or even to aid in the withdrawal from a fire fight. This is an effective way in shocking and pinning down enemy forces.


Signaller
These soldiers are responsible for communications and other related tasks. Signallers are used to send sitreps, ground co-ordinates to allow for artillery bombardment or air support, even the supply of water and rations to troops on the ground.


Mobile Units


Main Battle Tank (MBT)
Tanks are heavy, armoured fighting vehicles which are formidable and versatile vehicles, which are considered to be a vital component of any modern army. Tanks can be used to best effect when on the offensive, as it combines both mobility and exemplary fire power, in order to dominate the battlefield.


Infantry Fighting Vehicle (IFV)
Infantry Fighting Vehicles are commonly used within mechanised infantry battalions, and are used to move troops around the battlefield, and to also provide fire support if needed. IFVs have thinner and less complex armour than tanks to ensure enhanced mobility.


Armoured personnel carrier (APC)
Unlike the IFVs, Armoured personnel carriers are lighter and armed with usually only a machine gun. APCs are not designed to play a pivotal role within an engagement, but provide enough support to carry soldiers safely around the battlefield, without them having to worry about small arms fire or shrapnel.


9. Conclusion
10. FAQ